Start here Pick your entry point.
Extended Matrix is a method (the formal language), a framework (a
family of open-source tools), and a community. Three short paths
below — each leads you straight to where the work happens.
Begin with the formal language: it is what you will read, write
and discuss when reasoning about evidence. Pencil and paper are
enough to start.
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Read the
Learn EM guide.
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Walk through
stratigraphic nodes and
paradata nodes.
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Hands-on:
install yEd with the EM palette and draw your first graph.
→ Tools for archaeologists
Bring an existing graph into Blender, link proxies to stratigraphic
units, drive visualisation by epoch and property, export to the
web.
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Install EM Tools (Blender extension).
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Follow
creating your first matrix, then the
intermediate tutorial track.
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Publish to the web with
Heriverse.
→ Tools for 3D modellers
EM is implemented as a Python knowledge-graph library
(s3dgraphy) you can plug into any platform — Revit,
3ds Max, Unity, Unreal, custom pipelines.
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pip install s3dgraphy and read the
repository README.
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For the Blender add-on, see
development setup and
API reference.
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Open an issue or join the
Telegram group.
→ Tools for developers
Extended Matrix projects compose eight
professional figures — stratigrapher, source
hunter, survey specialist, IT specialist, EM drawer,
basic modeller, advanced modeller, storyteller. Most
projects cover them with two or three real humans wearing
several hats. Naming the figures explicitly is what lets
a project scale beyond a single researcher.
→ See the eight team roles
Ready to begin your own project?
Tell us what you have and what you want, and we'll show you the
tools and steps you need.
Find your path →